Pengaruh Model Pembelajaran Problem Based Learning (PBL) Berbantuan Game Edukasi Wordwall terhadap Motivasi Belajar IPAS di Kelas IV SDN Sumur Welut III/440
DOI:
https://doi.org/10.71264/aej.v1i1.10Keywords:
Problem Based Learning Model, WordWall Educational Game, Learning MotivationAbstract
This research aims to assess the significant impact of the Problem-Based Learning (PBL) model on science learning motivation for fourth-grade students at SDN Sumur Welut III/440 Surabaya. It is a quantitative study that utilizes a Quasi-Experimental Design, specifically the Non-Equivalent Control Group Design. The study sample comprises 22 students from class IV B and 22 students from class IV A. Data collection methods employed are observations, questionnaires, and documentation. Data analysis is conducted using the T-test with SPSS software, version 25.0. The average result of the validity test of the teaching modules in this research was 3.5 which can be concluded as "Very Good", then the average result of the validity test of the observation instrument was 3.18 which can be concluded as the observation sheet is in the "Good" category and the results The average validity test of the questionnaire instrument was obtained at 3.18, which can be concluded that the questionnaire instrument is included in the "Good" category which can be used with slight revision. Based on the calculations using the SPSS application, the research results indicate that the Sig. (2-tailed) value is 0.0001, which is less than the specified significance level of 0.05. This indicates that the null hypothesis (HO) is rejected, this indicates that the Problem-Based Learning (PBL) model, supported by the Wordwall educational game, has an effect on learning motivation for fourth-grade science students at SDN Sumur Welut III/440.
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